1000 Pts - Space Wolves Army Lars' Stompy Wolves

Unit Name ## WS BS St To Wo In At Ld Save Cost
Wolf Guard Battle Leader (HQ) 1 5 5 4+1 4/5 2 5 4 9 3+ 120
Independent Character; True Grit; Frost Blade (x1)
  Bike Independent characters may re-roll any dice throws for moving through difficult terrain. [35]
  Melta Bombs When assaulting vehicles or immobile Dreadnoughts, model may make 1 attack with an AP of 8+2D6. [5]
Venerable Dreadnought (HQ) 1 WS: 5 BS: 5 S: 6/10 I: 4 A: 3 168
Front Armour: 12; Side Armour: 12; Rear Armour: 10; Old & Wise; Hard to Kill; Dread. CC Weapon; Heavy Flamer; Assault Cannon
  Smoke Launchers Use instead of shooting- for one turn, penetrating hits count as glancing blows. [3]
Blood Claws Pack (Troops) 9 3 3 4 4 1 4 1/2* 8 3+ 229
Headstrong; Berserk Charge; Bolt Pistol & CCWep. (x7); Bolt Pistol / Power Fist (x1); Bolt Pistol / Power Wep. (x1); Frag Grenades
  Wolf Guard Leader 1 4 4 4 4 1 4 2 9 3+ [30]
True Grit
  Rhino APC 1 BS: 4 Front: 11 Side: 11 Rear: 10 [53]
Carries up to 10 Space Marines; Tank; If immobilised, can attempt to repair instead of shooting - this succeeds on the roll of a 6; Storm Bolter
    Smoke Launchers Use instead of shooting- for one turn, penetrating hits count as glancing blows. [3]
Grey Hunter Pack (Troops) 10 4 4 4 4 1 4 1/2^ 8 3+ 258
True Grit; Bolter / CCW (x8); Bolter / Power Fist (x1); Bolter / Power Weapon (x1)
  Rhino APC 1 BS: 4 Front: 11 Side: 11 Rear: 10 [53]
Carries up to 10 Space Marines; Tank; If immobilised, can attempt to repair instead of shooting - this succeeds on the roll of a 6; Storm Bolter
    Smoke Launchers Use instead of shooting- for one turn, penetrating hits count as glancing blows. [3]
Blood Claws Bike Pack (Fast Attack) 3 3 3 4 4/5 1 4 1 8 3+ 110
Headstrong; Berserk Charge; Twin Bolter; Bolt Pistol (x1); Power Fist (x1); Meltagun (x1)
Long Fang Pack (Heavy Support) 2 4 4 4 4 1 4 1 9 3+ 113
True Grit; As long as the pack leader is alive and doesn't shoot, the unit may split it's fire between two targets; Missile Launcher (x2)
  Pack Leader 1 4 4 4 4 1 4 1/2 9 3+ [37]
Bolter / CCW
Option Footnotes:
  Assault Cannon 24"R, S6, AP4, Heavy 3. Jams (and cannot be used further) if 3 1's are rolled to hit.
  Bolt Pistol 12"R, S4, AP5, Pistol.
  Bolter 24"R, S4, AP5, Rapid Fire.
  CC Weapon +1A if used with another CCW / pistol.
  Dread. CC Weapon No armour save. If destroyed, use S before the /.
  Frag Grenades When attacking troops in cover, both sides go simultaneosly. Power Fists still go last.
  Frost Blade No armour save. +1 Strength.
  Heavy Flamer Template, S5, AP4, Assault 1.
  Meltagun 12"R, S8, AP1, +D6 AP at 6".
  Missile Launcher 48" R- (S8, AP3, Heavy 1) OR (S4, AP6, Heavy 1, Blast).
  Power Fist Doubles strength, always go last & no armour save in close combat.
  Power Weapon No armour save in close combat.
  Storm Bolter 24"R, S4, AP5, Assault 2.
  True Grit A '^' in At means the True Grit attack bonus applies to some or all models.
  Twin Bolter 24"R, S4, AP5, Rapid Fire, Linked. Always fires as if stationary.
Total Army Cost: 998 Pts.
Notes:
And They Shall Know No Fear rules apply to all Space Wolves.
If Deep Strike is allowed, the army may deploy in Drop Pods.

Models in Army: 30


Validation Results:
Roster satisfies all enforced validation rules
Troop Type Count Unused Points Unused Percent
HQ (>=2unit <=2unit) 2 0 288 712 28%
Elite (<=3unit) 1 2 30 970 3%
Troops (>=2unit <=6unit) 2 4 457 543 45%
Fst. Atck. (<=3unit) 1 2 110 890 11%
Hvy. Supp. (<=3unit) 1 2 113 887 11%
Other (N/A) 0 n/a 0 1000 0%
Equipment Summary 5 n/a 49 n/a 4%

Roster created with Army Builder - Copyright (c) 1998-2001 by Lone Wolf Development, Inc.