1500 Pts - Space Wolves Army No Name

Unit Name ## WS BS St To Wo In At Ld Save Cost
Wolf Guard Battle Leader (HQ) 1 5 5 4+1 4/5 2 5 4 9 3+ 116
Independent Character; True Grit; Bolt Pistol (x1); Frost Blade (x1)
  Bike Independent characters may re-roll any dice throws for moving through difficult terrain. [35]
Blood Claws Bike Pack (Fast Attack) 3 3 3 4 4/5 1 4 1 8 3+ 98
Headstrong; Berserk Charge; Twin Bolter; Bolt Pistol (x2); Meltagun (x1)
Wolf Guard Battle Leader (HQ) 1 5 5 4 4 2 5 4/5 9 3+ 76
Independent Character; True Grit; Bolt Pistol (x1); Power Weapon (x1)
Blood Claws Pack (Troops) 11 3 3 4 4 1 4 1/2* 8 3+ 184
Headstrong; Berserk Charge; Power Fist / CCW (x2); Bolt Pistol & CCWep. (x8); Flamer (x1); Frag Grenades
Land Raider 'Crusader' (Heavy Support) 1 BS: 4 Front: 14 Side: 14 Rear: 14 258
Frag Assault Launchers; Transports 15 Space Marines or 8 Terminators; May always fire one extra weapon at BS2, at a seperate target if it wishes; If the crew are stunned, it may move directly forward up to it's maximum move; 2 'Hurricane' Bolters; Linked Assault Cannon; Multi-Melta
  #Extra Armour Count 'Crew Stunned' results as 'Crew Shaken'. [0]
  Smoke Launchers Use instead of shooting- for one turn, penetrating hits count as glancing blows. [3]
Grey Hunter Pack (Troops) 10 4 4 4 4 1 4 1/2^ 8 3+ 260
True Grit; Bolter / CCW (x7); Plasma Pistol / CCW (x2); Meltagun (x1)
  Rhino APC 1 BS: 4 Front: 11 Side: 11 Rear: 10 [53]
Carries up to 10 Space Marines; Tank; If immobilised, can attempt to repair instead of shooting - this succeeds on the roll of a 6; Storm Bolter
    Smoke Launchers Use instead of shooting- for one turn, penetrating hits count as glancing blows. [3]
Grey Hunter Pack (Troops) 10 4 4 4 4 1 4 1/2^ 8 3+ 260
True Grit; Bolter / CCW (x7); Plasma Pistol / CCW (x2); Meltagun (x1)
  Rhino APC 1 BS: 4 Front: 11 Side: 11 Rear: 10 [53]
Carries up to 10 Space Marines; Tank; If immobilised, can attempt to repair instead of shooting - this succeeds on the roll of a 6; Storm Bolter
    Smoke Launchers Use instead of shooting- for one turn, penetrating hits count as glancing blows. [3]
Attack Bike (Fast Attack) 1 4 4 4 5 1 4 2 8 2+ 65
Bikes; Twin Bolter & 2 Bolt P.; Multi-Melta (x1)
Land Speeder (Fast Attack) 1 BS: 4 Front: 10 Side: 10 Rear: 10 50
Fast; Skimmer; Heavy Bolter (x1)
Predator 'Destructor' (Heavy Support) 1 BS: 4 Front: 13 Side: 11 Rear: 10 133
Tank; 2 Sponson Lascannon; Turret Autocannon
  Extra Armour Count 'Crew Stunned' results as 'Crew Shaken'. [5]
  Smoke Launchers Use instead of shooting- for one turn, penetrating hits count as glancing blows. [3]
Option Footnotes:
  2 'Hurricane' Bolters Each 'Hurricane' bolter has 3 shots with the following profile: 24"R, S4, AP5, Rapid Fire, Linked. They may always be fired, no matter how far the Crusader moves.
  Autocannon 48"R, S7, AP4, Heavy 2.
  Bolt Pistol 12"R, S4, AP5, Pistol.
  Bolter 24"R, S4, AP5, Rapid Fire.
  CC Weapon +1A if used with another CCW / pistol.
  Flamer Template, S4, AP5, Assault 1.
  Frag Grenades When attacking troops in cover, both sides go simultaneosly. Power Fists still go last.
  Frost Blade No armour save. +1 Strength.
  Heavy Bolter 36"R, S5, AP4, Heavy 3.
  Lascannon 48"R, S9, AP2, Heavy 1.
  Linked Assault Cannon 24"R, S6, AP4, Heavy 3, Linked.
  Meltagun 12"R, S8, AP1, +D6 AP at 6".
  Multi-Melta 24"R, S8, AP1, Heavy 1, +D6 AP at 12".
  Plasma Pistol 12"R, S7, AP2, Pistol. Overheats: If you roll a 1 to hit, make a save or take a wound.
  Power Fist Doubles strength, always go last & no armour save in close combat.
  Power Weapon No armour save in close combat.
  Storm Bolter 24"R, S4, AP5, Assault 2.
  True Grit A '^' in At means the True Grit attack bonus applies to some or all models.
  Twin Bolter 24"R, S4, AP5, Rapid Fire, Linked. Always fires as if stationary.
Total Army Cost: 1500 Pts.
Notes:
And They Shall Know No Fear rules apply to all Space Wolves.
If Deep Strike is allowed, the army may deploy in Drop Pods.

Models in Army: 42


Validation Results:
Roster satisfies all enforced validation rules
Troop Type Count Unused Points Unused Percent
HQ (>=2unit <=2unit) 2 0 192 1308 12%
Elite (<=3unit) 0 3 0 1500 0%
Troops (>=2unit <=6unit) 3 3 704 796 46%
Fst. Atck. (<=3unit) 3 0 213 1287 14%
Hvy. Supp. (<=3unit) 2 1 391 1109 26%
Other (N/A) 0 n/a 0 1500 0%
Equipment Summary 7 n/a 57 n/a 3%

Roster created with Army Builder - Copyright (c) 1998-2001 by Lone Wolf Development, Inc.